![ogre engine vs unreal ogre engine vs unreal](https://i.ytimg.com/vi/I-5ysiF8yK8/maxresdefault.jpg)
Thankfully you can modify and recompile the source code for UNET. UNET will essentially crash itself by default if there are a lot of connections and networked objects. The biggest challenge with UNET was implementing a reconnect feature. Documentation on it is pretty weak compared to everything else in Unity.
#OGRE ENGINE VS UNREAL HOW TO#
It took me a while to figure out how to work with it most effectively but it was also my first ever attempt at networking. Thanks so much for any thoughts/opinions! At the same time, switching engines will be a major re-learning and re-coding effort for me, so if the benefits are minimal, I don't want to delay my project 2 months learning UE4. I can certainly keep chugging along with Unity, but I don't want to find out 6 months from now that Unreal was the better solution.
![ogre engine vs unreal ogre engine vs unreal](https://mmoculture.com/wp-content/uploads/2014/08/World-of-Warcraft-Warlords-of-Draenor-pre-purchase-768x433.jpg)
So, what I am really looking for are some honest and experienced opinions on Unity vs. However, if it is truly the better solution. I have been poking around some tutorials and courses to try to get a sense, but honestly, at this point, my general Unreal knowledge is so poor it is hard for me to judge. I have been researching the heck out of multiplayer/networking/replication, and have seen a handful of people say UE4 has a much more mature/robust solution. Option B - Similar to A, but switch to Unreal Engine 4. My issue now is I try to get one piece networked, but the rest of the game breaks so much its impossible to work around. Essentially, still using what I've done but integrate networking 1 step at a time. Option A: Make a new Unity project, and integrate mp networking into my scripts 1 piece at a time (i.e., bring my player/camera controllers over, get those networked, then bring over abilities 1 at a time, then UI etc.). I don't regret doing single player first as I needed to learn the basics, but I definitely see why people encourage thinking MP from the start.
![ogre engine vs unreal ogre engine vs unreal](https://www.xfire.com/wp-content/uploads/2022/04/cropped-epic-games-fully-launches-unreal-engine-5-9.jpg)
Trying to implement UNET into a relatively functionally mature game has been nearly impossible. I'm now trying to implement multiplayer networking. The gameplay itself is getting really close to my target. I'm at a stage where I have several characters with relatively mature sets of abilities and animations fighting bots. To this point, since I was learning Unity (and gamedev in general) from scratch, I have been working on mechanics in a single player project. in the range of 3v3 to 6v6 or so) for PC. The game's an objective based brawler (small teams. I've been working with on a game for almost a year, and specifically in Unity since last ~June/July. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you.
#OGRE ENGINE VS UNREAL FREE#
Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.